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★★★ Tier 3 — Rare
Orn
Comes from a coastal clan that settled near the shore after the Kareth exile. Grew up fighting sea-corrupted Void creatures — faster and less predictable than their inland counterparts. Learned to flow with an enemy's momentum instead of opposing it. His clan calls it philosophy. His opponents call it very effective.
HP
5,400
ATK
900
DEF
675
M.ATK
0
M.DEF
473
SPD
90
CRIT
10%
C.DMG
130%
Abilities
5 skills
1
Coup de Houle
1.5× ATK
2
Rugissement Naval
debuff_def_pct 18% (3t)
3
Frappe Brisante
2.4× ATK · debuff_def_pct 18% (3t) · debuff_spd_pct 10% (2t)
4
Assaut de Vague
2.1× ATK · debuff_spd_pct 10% (2t)
5
Marée Dévastatrice
3.2× ATK · debuff_def_pct 25% (3t) · cooldown_reset
Meta · Last 7 Days
coming soon
Synergies
team bonuses
Element — Water
Bonus based on the number of Water allies in the team
2 Water→+5% ATK/M.ATKmembers
3 Water→+10% ATK/M.ATKmembers+3% Res. Lightningteam
4 Water→+18% ATK/M.ATK, +8% SPDmembers+6% Res. Lightningteam
5 Water→+25% ATK/M.ATKmembers+10% Res. Lightningteam
Class — Warrior
Bonus based on the number of Warriors in the team
2 Warrior→+8% DEFmembers
Class Combo
Bonus when the team combines multiple specific classes
ligne de fer→(Warrior + Paladin)+12% DEF/M.DEFteam
Race — Orc
Bonus based on the number of Orc allies in the team
2 Orc→+8% ATKmembers
3 Orc→+15% ATKmembers
Lore Fragment
excerpt · The Sigil Codex
Comes from a coastal clan that settled near the shore after the Kareth exile. Grew up fighting sea-corrupted Void creatures — faster and less predictable than their inland counterparts. Learned to flow with an enemy's momentum instead of opposing it. His clan calls it philosophy. His opponents call it very effective. The Shard of Water hums when orn draws breath, and the bearers of Sigil say it speaks back, in a language nobody has agreed to translate.
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